Main Features • Different brushes – mass placement, all snap, paint. • Objects of any size – snap any tiles anywhere. • Runtime support – Create runtime building games, full API for customisation. Crack mayor dies. • Tile-Connections – connect roads, walls and similar automatically. • Custom Patterns – build once, place multiple times. • Performance and size optimizations – combines meshes, reduces size for you. With pleasure I announce you Unity proTile Map Editor, Unity Editor Extension for making tile based maps! Feature list: Different types of painting Tiles. A generic tile map editor. The terrain tool automates placement of transition tiles. This example uses tiles from the Liberated Pixel Cup (CC-BY-SA 3.0 ∓ GPLv3).
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